Actions speak louder than words, but now is not a time for silence.

The Guild believes that #BlackLivesMatter. Inclusion is core to our philosophy, from our diversity logo to the people we represent in the art of our games, and the people who keep us running.

Everyone has a seat at our table.

SO FAR AS GAME PUBLISHING COMPANIES GO, WE WANT TO BE YOUR GAME NIGHT GO-TO

As an emerging, indie game publishing company, we try not to take ourselves too seriously. Let’s face it, we need more of the “art of play” in our lives. It challenges us to take more risks, dream bigger and look at the world from a new perspective. We work hard to provide the gameplay resources you need to have a fantastic game night, over and over again.

OUR GRAND TEAM

Much of the time we’re talking about a game, playing a game, demonstrating a game or making a game. Pretty cool.
marc specter

MARC SPECTER

GuildMaster
Marc also is team leader for the Grand Gaming Academy convention demo team. Lately, he’s been working to spearhead UnPub Midwest, a gaming convention where designers bring their unpublished board and card games to the public for playtesting feedback.

joshua cappel

JOSHUA CAPPEL

Art Director & Lead Developer
Josh is a veteran graphic designer, illustrator, rule book developer, and game designer. His list of credits include Pandemic, Wasabi, Endeavor, Scoville, Belfort, Foodfighters, Energy Empire, Garden Dice, and many, many more. Josh also is incredibly handsome and brilliantly smart, and is writing this bio.

GIMME THE GAME NEWS

Advance to our blog for a look inside the Guildmaster’s mind.
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